research-article
Authors: Minyoung Baek, Hyungki Kim
Virtual Reality, Volume 29, Issue 1
Published: 14 February 2025 Publication History
Metrics
Total Citations0Total Downloads0Last 12 Months0
Last 6 weeks0
New Citation Alert added!
This alert has been successfully added and will be sent to:
You will be notified whenever a record that you have chosen has been cited.
To manage your alert preferences, click on the button below.
Manage my Alerts
New Citation Alert!
Please log in to your account
- View Options
- References
- Figures
- Tables
- Media
- Share
Abstract
One of the side effects of VR experiences, VR sickness, resembles real motion sickness and can cause discomfort for VR users. Rest Frame (RF) is a set of virtual objects independent of the virtual environment (VE) that serve as fixed visual elements. Previous research has shown that using RF can reduce VR sickness. However, a constantly visible RF in the user’s field of view may obstruct objects in the VE and cause a decrease in the field of view, thereby impairing user presence. This study consists of two experiments aimed at exploring configurations of RF that minimize a decrease in presence while maximizing the reduction of VR sickness. In the first experiment, RF configurations with varying levels of opacity and density were tested during virtual travel. Eighteen VR users provide real-time responses regarding their level of VR sickness. After each of the three sessions, participants completed a Simulator Sickness Questionnaire (SSQ) to assess VR sickness and the Witmer & Singer Presence Questionnaire (WS) to evaluate presence. Results indicated that changes in RF density did not significantly affect either VR sickness or presence. The second experiment, planned based on the findings of the first, compared the most effective RF (opacity 0.4, density 0.4) identified in the initial experiment to a no-RF condition with twelve participants. Results confirmed that the most effective RF reduced VR sickness compared to the absence of RF. These findings highlight the importance of appropriate RF design in improving user comfort and suggest practical guidelines for developing immersive virtual environments.
References
[1]
Bos JE, de Vries SC, van Emmerik ML, and Groen EL The effect of internal and external fields of view on visually induced motion sickness Appl Ergon 2010 41 4 516-521
[2]
Cao Z, Jerald J, Kopper R (2018, March) Visually-induced motion sickness reduction via static and dynamic rest frames. In: 2018 IEEE conference on virtual reality and 3D user interfaces (VR)(pp. 105–112). IEEE.
[3]
Carnegie K and Rhee T Reducing visual discomfort with HMDs using dynamic depth of field IEEE Comput Graph Appl 2015 35 5 34-41
Digital Library
[4]
Dizio P and Lackner JR Spatial orientation, adaptation, and motion sickness in real and virtual environments Presence Teleoperat Virt Environ 1992
[5]
Fernandes AS, Feiner SK (2016, March) Combating VR sickness through subtle dynamic field-of-view modification. In: 2016 IEEE symposium on 3D user interfaces (3DUI)(pp. 201–210). IEEE.
[6]
Hombeck J, Ji L, Lawonn K, Perin C (2020, October) A study of opacity ranges for transparent overlays in 3D landscapes. In: 2020 IEEE Visualization Conference (VIS)(pp. 66–70). IEEE.
[7]
Jaeger BK, Mourant RR (2001, October) Comparison of simulator sickness using static and dynamic walking simulators. In:Proceedings of the human factors and ergonomics society annual meeting(Vol. 45, No. 27, pp. 1896–1900). Sage CA: Los Angeles, CA: SAGE Publications.
[8]
Kennedy RS, Lane NE, Berbaum KS, and Lilienthal MG Simulator sickness questionnaire: an enhanced method for quantifying simulator sickness Int J Aviat Psychol 1993 3 3 203-220
[9]
Keshavarz B, Hecht H, and Lawson BD Visually induced motion sickness: characteristics, causes, and countermeasures Handb Virt Environ Design Implement Appl 2014 2 648-697
[10]
Lin JJW, Abi-Rached H, Kim DH, Parker DE, Furness TA (2002, September) A “natural” independent visual background reduced simulator sickness. In:Proceedings of the human factors and ergonomics society annual meeting(Vol. 46, No. 26, pp. 2124–2128). Sage CA: Los Angeles, CA: SAGE Publications.
[11]
Luks R, Liarokapis F (2019, June) Investigating motion sickness techniques for immersive virtual environments. In: Proceedings of the 12th acm international conference on pervasive technologies related to assistive environments(pp. 280–288).
Digital Library
[12]
Marengo J, Lopes P, Boulic R (2019, August). On the influence of the supine posture on simulation sickness in virtual reality. In: 2019 IEEE Conference on Games (CoG)(pp. 1–8). IEEE.
Digital Library
[13]
Mól ACA, Jorge CAF, and Couto PM Using a game engine for VR simulations in evacuation planning IEEE Comput Graph Appl 2008 28 3 6-12
Digital Library
[14]
Peruzzini M, Grandi F, Cavallaro S, and Pellicciari M Using virtual manufacturing to design human-centric factories: an industrial case Int J Adv Manuf Technol 2021 115 3 873-887
[15]
Predescu SL, Caramihai SI, and Moisescu MA Impact of VR application in an academic context Appl Sci 2023 13 8 4748
[16]
Prothero JD, Parker DE (2003) A unified approach to presence and motion sickness. In: Virtual and adaptive environments(pp. 47–66). CRC Press
[17]
Prothero JD, Draper MH, Furness TA, Parker DE, Wells MJ (1997, May). Do visual background manipulations reduce simulator sickness. In: Proceedings of the international workshop on motion sickness: medical and human factors(pp. 18–21).
[18]
Prothero JD (1998)The role of rest frames in vection, presence and motion sickness. University of Washington
[19]
Reason JT, Brand JJ (1975)Motion sickness. Academic press
[20]
Riccio GE and Stoffregen TA An ecological theory of motion sickness and postural instability Ecol Psychol 1991 3 195-240
[21]
Riva G Virtual reality in clinical psychology Compr Clin Psychol 2022
[22]
Seymour NE, Gallagher AG, Roman SA, Obrien MK, Bansal VK, Andersen DK, and Satava RM Virtual reality training improves operating room performance: results of a randomized, double-blinded study Ann Surg 2002 236 4 458-464
[23]
Shi R, Liang HN, Wu Y, Yu D, and Xu W Virtual reality sickness mitigation methods: a comparative study in a racing game Proc ACM Comput Graph Interact Techn 2021 4 1 1-16
Digital Library
[24]
Somrak A, Pogačnik M, and Guna J Impact of different types of head-centric rest-frames on vrise and user experience in virtual environments Appl Sci 2021 11 4 1593
[25]
Stanney KM, Hale KS, Nahmens I, and Kennedy RS What to expect from immersive virtual environment exposure: influences of gender, body mass index, and past experience Hum Factors 2003 45 3 504-520
[26]
Treisman M Motion sickness: an evolutionary hypothesis Science 1977 197 4302 493-495
[27]
Wienrich C, Weidner CK, Schatto C, Obremski D, Israel JH (2018, September) A virtual nose as a rest-frame-the impact on simulator sickness and game experience. In: 2018 10th international conference on virtual worlds and games for serious applications (VS-Games)(pp. 1–8). IEEE.
[28]
Witmer BG and Singer MJ Measuring presence in virtual environments: a presence questionnaire Presence 1998 7 3 225-240
Digital Library
[29]
Zielasko D, Weyers B, Kuhlen TW (2019, March) A non-stationary office desk substitution for desk-based and hmd-projected virtual reality. In: 2019 IEEE Conference on virtual reality and 3D user interfaces (VR)(pp. 1884–1889). IEEE.
Index Terms
Investigating the effects of density and opacity of rest frames for VR sickness reduction
Computing methodologies
Computer graphics
Graphics systems and interfaces
Virtual reality
Human-centered computing
Human computer interaction (HCI)
HCI design and evaluation methods
Usability testing
User studies
Interaction paradigms
Mixed / augmented reality
Virtual reality
Social and professional topics
Professional topics
History of computing
History of computing theory
Index terms have been assigned to the content through auto-classification.
Recommendations
- Effect of VR technology matureness on VR sickness
Abstract
In this paper relationship of perceived virtual reality (VR) sickness phenomenon with different generations of virtual reality head mounted displays (VR HMD) is presented. Action content type omnidirectional video clip was watched by means of four ...
Read More
- Measuring Reduction Methods for VR Sickness in Virtual Environments
Recently, virtual reality VR technologies have developed remarkably. However, some users have negative symptoms during VR experiences or post-experiences. Consequently, alleviating VR sickness is a major challenge, but an effective reduction method has ...
Read More
- Estimating VR Sickness and user experience using different HMD technologies: An evaluation study
Abstract
This paper presents results of a user study of the effects of virtual reality technology on VR Sickness and User Experience. In our study the participants watched two different panoramic (360) videos, one with relaxing content (beach ...
Highlights
- Assessing VR Sickness discomfort levels using the SSQ and Questionnaire.
- User ...
Read More
Comments
Information & Contributors
Information
Published In
Virtual Reality Volume 29, Issue 1
Feb 2025
646 pages
EISSN:1434-9957
Issue’s Table of Contents
© The Author(s) 2025.
Publisher
Springer-Verlag
Berlin, Heidelberg
Publication History
Published: 14 February 2025
Accepted: 01 February 2025
Received: 22 April 2024
Author Tags
- Virtual reality
- Rest frame
- VR sickness
- Presence
Qualifiers
- Research-article
Funding Sources
- Ministry of Education
- National Research Foundation of Korea
Contributors
Other Metrics
View Article Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
Total Citations
Total Downloads
- Downloads (Last 12 months)0
- Downloads (Last 6 weeks)0
Reflects downloads up to 17 Feb 2025
Other Metrics
View Author Metrics
Citations
View Options
View options
Figures
Tables
Media